Contact: +91-9711224068
  • Printed Journal
  • Indexed Journal
  • Refereed Journal
  • Peer Reviewed Journal
International Journal of Humanities and Education Research
Peer Reviewed Journal

Vol. 7, Issue 1, Part A (2025)

Assessment of game-based learning strategies in teaching food and beverage services to technical-vocational students at vineyard international polytechnic college

Author(s):

Warren Jesson T Cobar and Dr. Fernando T Capilitan Jr

Abstract:

Game-based learning teaching strategy in technical-vocational education often unexplored in sustaining student engagement and optimizing academic performance, particularly in skill-based courses like Food and Beverage Services. While game-based learning has been widely studied in general education, there is limited research on its effectiveness in technical-vocational settings where hands-on training and industry-specific competencies are essential. This study addresses this gap by exploring how game-based learning strategies impact both academic performance and student engagement in a technical-vocational context. This research employs a quasi-experimental design to compare the effectiveness of traditional teaching strategy with game-based learning in food and beverage services course. Conducted over an eight-week intervention, students were divided into control and experimental groups. Academic performance was assessed through pre- and post-tests, while engagement levels were measured using an adopted and validated Likert-scale survey questionnaire. This structured approach ensures a comprehensive analysis of how game-based learning teaching strategy enhance learning outcomes in technical-vocational education. Results indicate that game-based learning substantially enhances both academic performance and student engagement compared to conventional teaching strategy. The interactive and competitive elements of game-based strategies encourage active participation, deepen comprehension of technical competencies, and create a more immersive learning experience. These findings underscore the potential of integrating gamified instructional strategies into Technical-Vocational Education and Training (TVET) to better align with students’ learning preferences and industry expectations. Thus, the study provides compelling evidence for adopting game-based learning as a means to enrich technical-vocational education. Future research should explore the scalability and long-term impact of game-based learning strategies across various vocational disciplines, ensuring their effective implementation in preparing students for real-world career demands.

Pages: 09-14  |  185 Views  85 Downloads


International Journal of Humanities and Education Research
How to cite this article:
Warren Jesson T Cobar and Dr. Fernando T Capilitan Jr. Assessment of game-based learning strategies in teaching food and beverage services to technical-vocational students at vineyard international polytechnic college. Int. J. Humanit. Educ. Res. 2025;7(1):09-14. DOI: 10.33545/26649799.2025.v7.i1a.130
Journals List Click Here Other Journals Other Journals